PixelActive Press Release CityScape 1.6
PixelActive Releases Update to Rapid Urban and World Building Tool
Carlsbad, CA, December 14, 2008 --(PR.com)-- PixelActive is pleased to announce the latest release of CityScape, their high speed, intelligent world editor. CityScape enables users to create complex urban-themed virtual landscapes 10x faster than traditional modeling tools, while maintaining a high level of quality.
The product is ideal for video game and virtual world developers who need to build large worlds that are optimized for real time engines. CityScape has been shipping to game developers for two years, and the latest version adds support for multiple users, allowing several artists and designers to work on the same environment simultaneously. Other new features include support for astrometrics (accurate solar and lunar entities based on geography, time and date), larger worlds, and optimizations for faster performance. Current clients include Volition, Inc. (creators of the Red Faction® and Saints Row® franchises), Bunkspeed, Inc. (creators of visualization technology for design and marketing), and others.
Made for Building Large Cities
CityScape was built from the ground up to solve the problem of creating cities quickly and efficiently. "For game developers, CityScape allows designers to get in their world sooner to test out design ideas and iterate, iterate, iterate," say Steve Rotenberg, CEO of PixelActive. "But serious game and simulation developers can also benefit from CityScape's support for importing GIS data, allowing geospecific modeling of real world locations." Most studios currently use a general purpose 3D modeling package to create these cities, but the process is tedious and expensive due to the high labor involved. CityScape gives designers and artists the power to interactively create complex road networks, shape the landscape, place props and buildings, and place application-specific data, all in a single application that works with their entire asset pipeline
Improve Quality While Reducing Costs
CityScape integrates into most workflows seamlessly via COLLADA, an open standard for digital assets. With CityScape, urban environments are created in days instead of months. Designers can get into the world they created sooner, allowing more time for iterations and tuning. Additionally, the worlds created are ready for real time engines with optimized geometry and level of detail. This is not just a prototyping tool, it is a tool that can be used in all your projects moving forward.
To experience the benefits of CityScape today, please go to the PixelActive website (www.pixelactive3D.com) and download the demo.
About PixelActive
PixelActive Inc. is a tools and technology company out of Carlsbad, California. PixelActive was founded by Steve Rotenberg, former director of software development at Angel Studios (now Rockstar San Diego), and Michael Kelley, former technical director at Angel Studios/Rockstar San Diego. The founders have released titles on the Nintendo 64, Sony PlayStation®, Sony PlayStation® 2, Microsoft Xbox™ and Xbox360™. Their previous work has been used in the Midnight Club®, Grand Theft Auto®, and Red Dead Revolver® Franchises.
Press Contacts
Susan La Sky
Director of Business Development
+1 (310) 301-1918
slasky@pixelactive3d.com
Joseph Young
Director of Marketing
+1 (858) 248-0547
jyoung@pixelactive3d.com
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The product is ideal for video game and virtual world developers who need to build large worlds that are optimized for real time engines. CityScape has been shipping to game developers for two years, and the latest version adds support for multiple users, allowing several artists and designers to work on the same environment simultaneously. Other new features include support for astrometrics (accurate solar and lunar entities based on geography, time and date), larger worlds, and optimizations for faster performance. Current clients include Volition, Inc. (creators of the Red Faction® and Saints Row® franchises), Bunkspeed, Inc. (creators of visualization technology for design and marketing), and others.
Made for Building Large Cities
CityScape was built from the ground up to solve the problem of creating cities quickly and efficiently. "For game developers, CityScape allows designers to get in their world sooner to test out design ideas and iterate, iterate, iterate," say Steve Rotenberg, CEO of PixelActive. "But serious game and simulation developers can also benefit from CityScape's support for importing GIS data, allowing geospecific modeling of real world locations." Most studios currently use a general purpose 3D modeling package to create these cities, but the process is tedious and expensive due to the high labor involved. CityScape gives designers and artists the power to interactively create complex road networks, shape the landscape, place props and buildings, and place application-specific data, all in a single application that works with their entire asset pipeline
Improve Quality While Reducing Costs
CityScape integrates into most workflows seamlessly via COLLADA, an open standard for digital assets. With CityScape, urban environments are created in days instead of months. Designers can get into the world they created sooner, allowing more time for iterations and tuning. Additionally, the worlds created are ready for real time engines with optimized geometry and level of detail. This is not just a prototyping tool, it is a tool that can be used in all your projects moving forward.
To experience the benefits of CityScape today, please go to the PixelActive website (www.pixelactive3D.com) and download the demo.
About PixelActive
PixelActive Inc. is a tools and technology company out of Carlsbad, California. PixelActive was founded by Steve Rotenberg, former director of software development at Angel Studios (now Rockstar San Diego), and Michael Kelley, former technical director at Angel Studios/Rockstar San Diego. The founders have released titles on the Nintendo 64, Sony PlayStation®, Sony PlayStation® 2, Microsoft Xbox™ and Xbox360™. Their previous work has been used in the Midnight Club®, Grand Theft Auto®, and Red Dead Revolver® Franchises.
Press Contacts
Susan La Sky
Director of Business Development
+1 (310) 301-1918
slasky@pixelactive3d.com
Joseph Young
Director of Marketing
+1 (858) 248-0547
jyoung@pixelactive3d.com
###
Contact
PixelActive
Joseph Young
858-248-0547
www.pixelactive3d.com
Susan La Sky
Director of Business Development
+1 (310) 301-1918
slasky@pixelactive3d.com
Contact
Joseph Young
858-248-0547
www.pixelactive3d.com
Susan La Sky
Director of Business Development
+1 (310) 301-1918
slasky@pixelactive3d.com
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