Philadelphia Based Studio Play Eternal Forms, Leadership Features Veteran Talent from Vicarious Visions
Philadelphia, PA, February 24, 2011 --(PR.com)-- Play Eternal, LLC is proud to announce its formation as an independent video game development studio in Philadelphia. The first studio of its kind in the Philadelphia region, Play Eternal specializes in AAA quality digitally-distributed games for consoles, with an emphasis on the action/adventure genre.
Play Eternal is headed by Louis Tranchitella, Brandon Van Slyke, Albert Vazquez, and Michael Worth. Before founding Play Eternal, Brandon and Albert were lead combat designer and combat engineer, respectively, on the Activision Blizzard/Vicarious Visions title, Marvel Ultimate Alliance 2. Members of the studio have also worked on projects for companies such as Obsidian Entertainment, Gearbox Software, Blue Fang Games, Nickelodeon, and CDV Software Entertainment.
"The market for premium digital services on consoles continues to grow, and we're excited about the possibilities the space offers", says Brandon Van Slyke, Chief Creative Officer of Play Eternal. "The talent we've been able to attract is perfectly aligned to develop highly polished and engaging games for digital distribution to the core audience."
The studio is currently in production on its first title, and is proud to be using the high-performance, highly flexible Vision Game Engine (http://www.trinigy.net) as its development platform.
"The Vision Game Engine's powerful and robust technology gives us the freedom to fully utilize the extensive talent we have assembled," says Louis Tranchitella, Chief Executive Officer. "Vision's multi-platform optimizations, numerous 3rd-party integrations, and outstanding support are enabling us to create a high-quality game that easily distributes to multiple game platforms."
Play Eternal will be at GDC for any parties interested in setting up a meeting. Please contact Play Eternal at info@playeternal.com or visit the company’s website at www.playeternal.com for more information.
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Play Eternal is headed by Louis Tranchitella, Brandon Van Slyke, Albert Vazquez, and Michael Worth. Before founding Play Eternal, Brandon and Albert were lead combat designer and combat engineer, respectively, on the Activision Blizzard/Vicarious Visions title, Marvel Ultimate Alliance 2. Members of the studio have also worked on projects for companies such as Obsidian Entertainment, Gearbox Software, Blue Fang Games, Nickelodeon, and CDV Software Entertainment.
"The market for premium digital services on consoles continues to grow, and we're excited about the possibilities the space offers", says Brandon Van Slyke, Chief Creative Officer of Play Eternal. "The talent we've been able to attract is perfectly aligned to develop highly polished and engaging games for digital distribution to the core audience."
The studio is currently in production on its first title, and is proud to be using the high-performance, highly flexible Vision Game Engine (http://www.trinigy.net) as its development platform.
"The Vision Game Engine's powerful and robust technology gives us the freedom to fully utilize the extensive talent we have assembled," says Louis Tranchitella, Chief Executive Officer. "Vision's multi-platform optimizations, numerous 3rd-party integrations, and outstanding support are enabling us to create a high-quality game that easily distributes to multiple game platforms."
Play Eternal will be at GDC for any parties interested in setting up a meeting. Please contact Play Eternal at info@playeternal.com or visit the company’s website at www.playeternal.com for more information.
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Contact
Play Eternal, LLC
Michael Worth, COO
267 304 6490
playeternal.com
Contact
Michael Worth, COO
267 304 6490
playeternal.com
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