Global Video Games Market: Industry Forecast, Market Share and Forecast 2016-2022 by Brisk Insights
Brisk Insights has announced the addition of "Video Games Market By Deployment Type, By Demographic Conditions, By Psychographic Behavior Conditions, By Device Type , Industry Size, Growth, Share And Forecast To 2022" Market Research Report to their Database.
Nottingham, United Kingdom, June 01, 2016 --(PR.com)-- According to a recently published report, the Video Games Market is forecast to grow around $118.4 billion at the CAGR of 9.1% during 2015-2022. The segmentation of Video games is based on application, typeand geography.
The report on video games forecast 2015-2022 (by deployment type, psychological behavior, demographic conditions and geography) provides detailed summary as well as predictive analysis of the market.
With the introduction of wearable technology, the video games market is expected to shift to a whole new level where playing video games will no longer be done by devices and consoles. Players can use their hands, legs, and even their retina to play the games.
Also there is new world called virtual reality where people can actually feel that they are in the game playing by themselves. These two major technological advancement are expected to drive the global video games market. Also freemium games, a new segment in which games are free but included “in app purchases” options, are getting famous these days & these games account for 70% to 80% of the market share. As the hardware is upgrading to support new games the cost involved in it is becoming the challenging issue. Also there are some health related issues growing with addiction to video games which can be major restraining factors to this video game industry.
Detailed study on this Research : http://www.briskinsights.com/report/video-games-market
The report on video games forecast 2015-2022 (by deployment type, psychological behavior, demographic conditions and geography) provides detailed summary as well as predictive analysis of the market.
With the introduction of wearable technology, the video games market is expected to shift to a whole new level where playing video games will no longer be done by devices and consoles. Players can use their hands, legs, and even their retina to play the games.
Also there is new world called virtual reality where people can actually feel that they are in the game playing by themselves. These two major technological advancement are expected to drive the global video games market. Also freemium games, a new segment in which games are free but included “in app purchases” options, are getting famous these days & these games account for 70% to 80% of the market share. As the hardware is upgrading to support new games the cost involved in it is becoming the challenging issue. Also there are some health related issues growing with addiction to video games which can be major restraining factors to this video game industry.
Detailed study on this Research : http://www.briskinsights.com/report/video-games-market
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Brisk Insights
Travis Bryant
+448081890034
www.briskinsights.com/
Office 1094
109 Vernon House
Friar Lane
Nottingham
NG1 6DQ
Contact
Travis Bryant
+448081890034
www.briskinsights.com/
Office 1094
109 Vernon House
Friar Lane
Nottingham
NG1 6DQ
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