NeuroSky to Launch the First, “Consumer-Ready,” Brainwave-Controlled Headset for the Consumer Market
San Jose, CA, February 17, 2008 --(PR.com)-- NeuroSky, Inc. announced today the launch of the first commercially available, “consumer-ready”, brainwave-controlled headset for the mass consumer market. The product, “MindSet™,” reads and interprets different mental states associated with the headset user and transmits that information wirelessly to various platforms. Utilizing NeuroSky’s fully-embedded, ThinkGear-EM™ technology, which manages the brainwave acquisition and interpretation chores, the MindSet communicates equally well with game consoles, PC’s and mobile platforms, including cell phones.
Stanley Yang, CEO of NeuroSky, believes that this technology adds the next layer of user interface control to video games: “We want to support the fourth-dimension in the gaming experience—incorporating the mental states of the player. When Tiger Woods hits a golf ball, there are certain mental preparations that he undergoes. We can build these aspects into the virtual game, as well!”
NeuroSky has been developing its business opportunities within various industries over the past two years. In 2006, NeuroSky launched its first developer’s tool, the “MindKit SDK”. In 2007, many companies became NeuroSky SDK users, including announcements from Sega Toys (Tokyo, Japan) and Musinaut (Paris, France). In March, 2008, NeuroSky will begin licensing its second generation development tool, the “MindKit-EM™”, based on the ThinkGear-EM technology.
“We looked at market research data about what would attract the general gaming population to not only use, but to purchase a brainwave-controlled headset,” said Mr. Yang. “Of course, pricing is always important, but other challenges faced by NeuroSky were that its products had to be simple to wear, aesthetically pleasing and have a ‘near zero’ learning curve. We kept it simple to encourage greater rates of adoption. Most people have never heard of this stuff, let alone used it. Unlike our competitors, we focused on simplifying the technology to its most basic element—a single sensor.”
The MindSet is available on a wholesale basis to NeuroSky’s OEM clientele.
About NeuroSky:
Founded in 2004 and headquartered in San Jose, CA, NeuroSky (www.NeuroSky.com) has developed cost-effective and “wearable” (dry) bio-sensor and signal processing technology specifically designed for end-use in the consumer market. NeuroSky is a producer of both bio-sensor component technology and off-the-shelf, commercial headsets available to OEM partners. NeuroSky’s products offer opportunities for its exclusive partners and developers to generate next generation applications for a wide array of solutions, including consumer electronics, health, wellness, education and training. The MindKit-EM™ SDK is currently available under its licensing plan. Marubeni Corp. is the licensed distributor of NeuroSky products in the Japanese market.
About Sega Toys:
Sega Toys Co., LTD., part of the SEGA SAMMY Group (Tokyo, Japan), is a unique toy maker who focuses on innovative entertainment. Their distinctive and unique products include POO-CHI, the BeenaTM and PICO interactive platform, O-CHA KEN (Tea Dog), Brain Trainer products, HOMESTAR, Grand Pianist.
About Musinaut:
Created in June 2006, Musinaut (Paris, France) is the pioneer of Interactive Music. Interactive music constitutes a new application highlighting interfaces between people and musical instruments. The MXP4 format offers listeners numerous musical options, called Skins, which are displayed as buttons. The interactive element allows listeners to browse available musical moods depending on their own emotions and desires. By integrating brainwaves to audio in lightweight headgear connected to its MXP4 player, Musinaut offers users an opportunity to control their MXP4 based directly on their thoughts and depending on their mood.
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For general inquiries, please contact NeuroSky at:
info@NeuroSky.com
This news release contains forward-looking statements, as defined in the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. You are cautioned not to place undue reliance on these forward-looking statements, which are based on the current view of management on future events. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.
Stanley Yang, CEO of NeuroSky, believes that this technology adds the next layer of user interface control to video games: “We want to support the fourth-dimension in the gaming experience—incorporating the mental states of the player. When Tiger Woods hits a golf ball, there are certain mental preparations that he undergoes. We can build these aspects into the virtual game, as well!”
NeuroSky has been developing its business opportunities within various industries over the past two years. In 2006, NeuroSky launched its first developer’s tool, the “MindKit SDK”. In 2007, many companies became NeuroSky SDK users, including announcements from Sega Toys (Tokyo, Japan) and Musinaut (Paris, France). In March, 2008, NeuroSky will begin licensing its second generation development tool, the “MindKit-EM™”, based on the ThinkGear-EM technology.
“We looked at market research data about what would attract the general gaming population to not only use, but to purchase a brainwave-controlled headset,” said Mr. Yang. “Of course, pricing is always important, but other challenges faced by NeuroSky were that its products had to be simple to wear, aesthetically pleasing and have a ‘near zero’ learning curve. We kept it simple to encourage greater rates of adoption. Most people have never heard of this stuff, let alone used it. Unlike our competitors, we focused on simplifying the technology to its most basic element—a single sensor.”
The MindSet is available on a wholesale basis to NeuroSky’s OEM clientele.
About NeuroSky:
Founded in 2004 and headquartered in San Jose, CA, NeuroSky (www.NeuroSky.com) has developed cost-effective and “wearable” (dry) bio-sensor and signal processing technology specifically designed for end-use in the consumer market. NeuroSky is a producer of both bio-sensor component technology and off-the-shelf, commercial headsets available to OEM partners. NeuroSky’s products offer opportunities for its exclusive partners and developers to generate next generation applications for a wide array of solutions, including consumer electronics, health, wellness, education and training. The MindKit-EM™ SDK is currently available under its licensing plan. Marubeni Corp. is the licensed distributor of NeuroSky products in the Japanese market.
About Sega Toys:
Sega Toys Co., LTD., part of the SEGA SAMMY Group (Tokyo, Japan), is a unique toy maker who focuses on innovative entertainment. Their distinctive and unique products include POO-CHI, the BeenaTM and PICO interactive platform, O-CHA KEN (Tea Dog), Brain Trainer products, HOMESTAR, Grand Pianist.
About Musinaut:
Created in June 2006, Musinaut (Paris, France) is the pioneer of Interactive Music. Interactive music constitutes a new application highlighting interfaces between people and musical instruments. The MXP4 format offers listeners numerous musical options, called Skins, which are displayed as buttons. The interactive element allows listeners to browse available musical moods depending on their own emotions and desires. By integrating brainwaves to audio in lightweight headgear connected to its MXP4 player, Musinaut offers users an opportunity to control their MXP4 based directly on their thoughts and depending on their mood.
###
For general inquiries, please contact NeuroSky at:
info@NeuroSky.com
This news release contains forward-looking statements, as defined in the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. You are cautioned not to place undue reliance on these forward-looking statements, which are based on the current view of management on future events. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.
Contact
NeuroSky Inc.
Olga Kostrova
408.398.2633
www.NeuroSky.com
Contact
Olga Kostrova
408.398.2633
www.NeuroSky.com
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