The VR/AR Association Publishes the Universities & Colleges Report with Over 40 Institutions That Offer Virtual Reality & Augmented Reality Courses & Programs
New York, NY, May 22, 2019 --(PR.com)-- An educated workforce is a more than a qualified workforce; it is citizenry embracing curiosity. That very curiosity, encouraged by educators, creates the realm of possibility for a thriving, human-centered global populace. Enterprise may develop novel and innovative products with the latest VR/AR and immersive technologies, but without access to a trained, well-educated, and yes, curious workforce, business and industry cannot flourish or compete globally, no matter how cutting-edge or groundbreaking the technologies may be.
This report provides a high-level overview of over 40 institutions around the world are doing in this space, including:
VR/AR courses and programs being offered;
Use of VR/AR to support learning and teaching in other courses and programs;
VR/AR-related research and development activity being undertaken;
VR/AR in other areas of the institution (e.g., recruitment/ marketing/outreach, libraries, student services).
The report is a useful resource for locating expertise, facilitating connections, and building collective capacity among those who are part of the growing community interested in the potential of VR/AR in higher education.
The Report will be presented at our VR/AR Global Summit in Vancouver on Nov 1-2.
You can receive a copy of this report and get more details about our Global Summit at www.thevrara.com
About VR/AR Association
The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 26,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.
Contact:
info@thevrara.com
This report provides a high-level overview of over 40 institutions around the world are doing in this space, including:
VR/AR courses and programs being offered;
Use of VR/AR to support learning and teaching in other courses and programs;
VR/AR-related research and development activity being undertaken;
VR/AR in other areas of the institution (e.g., recruitment/ marketing/outreach, libraries, student services).
The report is a useful resource for locating expertise, facilitating connections, and building collective capacity among those who are part of the growing community interested in the potential of VR/AR in higher education.
The Report will be presented at our VR/AR Global Summit in Vancouver on Nov 1-2.
You can receive a copy of this report and get more details about our Global Summit at www.thevrara.com
About VR/AR Association
The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 26,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.
Contact:
info@thevrara.com
Contact
The VR/AR Association
Kris Kolo
650-690-5361
www.thevrara.com
Contact
Kris Kolo
650-690-5361
www.thevrara.com
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