Game Based Course Reduces Freshman Drop-Out Potential in a Ball State University Study
A new study at Ball State University reveals how an online game can help first-year students stay enrolled and achieve their academic goals.
Miami, FL, March 20, 2020 --(PR.com)-- In the fall of 2019, Ball State University and E.I. games, a recognized game-based learning company based in Miami, Florida, embarked on a collaboration to create a simulation game to be utilized to address the pressing issue of student attrition. This followed a successful collaboration in the development of an Entrepreneurship Game based simulation resulting in the receipt of a Gold Award of Excellence from the Serious Games Association and is now in use at universities such as Duke, Florida Atlantic University, Colorado State and of course Ball State.
Success followed, with the creation of Phoenix, the Student Success Game, itself a gold award winner from the Serious Play Association and scheduled to be launched at Mississippi State University this fall. The initiative rests on two key ambitions, first, the game can meaningfully acculturate first year students to college life before embarking in their first year, and second, can increase student likelihood to seek advisory and counseling services
The simulation design places the student in the role of Provost of a university facing serious drop out issues. In the course of the game, the player faces a number of common situations freshman face and are asked do make an empathetic choice of how help the student in each of these circumstances All of these are drawn research on the various life changes students face in their first year and their attendant emotional challenges, a number of which trigger the potential decision to leave college.
In a qualitative study designed and administered to students at Ball State University, including those self- identified as “at risk” the results were highly encouraging:
Of the 33% of students who considered leaving during their first semester:
100% will be returning for their second semester at college
85% believed the game could help other first year students having difficulty
83% stated that the game helped students to understand what to expect
Kevin Allen, CEO of E Games observed, “While qualitative in nature, the results are far too important to overlook, and we feel confident that this new tool can make a profound difference in any effort to retain first year students.”
For a copy of the Ball State University white paper, contact jane@eigames.com
E.I Games is an award-winning game-based learning company with game based courses including Leadership, Business ethics, Entrepreneurship and Diversify. Write to CEO Kevin Allen at kevin@eigames.com or visit www.eigames.com
Success followed, with the creation of Phoenix, the Student Success Game, itself a gold award winner from the Serious Play Association and scheduled to be launched at Mississippi State University this fall. The initiative rests on two key ambitions, first, the game can meaningfully acculturate first year students to college life before embarking in their first year, and second, can increase student likelihood to seek advisory and counseling services
The simulation design places the student in the role of Provost of a university facing serious drop out issues. In the course of the game, the player faces a number of common situations freshman face and are asked do make an empathetic choice of how help the student in each of these circumstances All of these are drawn research on the various life changes students face in their first year and their attendant emotional challenges, a number of which trigger the potential decision to leave college.
In a qualitative study designed and administered to students at Ball State University, including those self- identified as “at risk” the results were highly encouraging:
Of the 33% of students who considered leaving during their first semester:
100% will be returning for their second semester at college
85% believed the game could help other first year students having difficulty
83% stated that the game helped students to understand what to expect
Kevin Allen, CEO of E Games observed, “While qualitative in nature, the results are far too important to overlook, and we feel confident that this new tool can make a profound difference in any effort to retain first year students.”
For a copy of the Ball State University white paper, contact jane@eigames.com
E.I Games is an award-winning game-based learning company with game based courses including Leadership, Business ethics, Entrepreneurship and Diversify. Write to CEO Kevin Allen at kevin@eigames.com or visit www.eigames.com
Contact
E.I. Games LLC
Jane Castro
305-938-0453
www.eigames.com
Contact
Jane Castro
305-938-0453
www.eigames.com
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